Backgrounds and Bonds


You assemble, dismantle, and use explosives and weapons of destruction, including siege weapons. Maybe were in the military, and you built bombs that you threw into the throngs of invading hordes, launched boulders from catapults into enemy towers, or drove a mech through the front line of an enemy army. Or perhaps you belonged to an organization of criminals or rebels, and you were the one who blew up the safe or caused the buildings of oppressors crumble. Whatever the case, you know the power of weapons of destruction and harnessed them to make structures and enemies fall.

Skill Proficiencies: Investigation, Sleight of Hand
Tool Proficiencies: Thieves’ tools, vehicles (land), siege weapons
Equipment: Thieves’ tools, a collapsible 10-foot pole, a piece of shrapnel from unique explosive you haven’t been able to identify, a set of common clothes, and a belt pouch containing 10 gp

Because of your experience with weapons of destruction, you know the best place to find explosives, siege weapons, and ingredients for making bombs. These items are not always readily available for free, but if an orc raid happens, you know right where to go, be it a secret underground black market, the roof of an aberrant ruin, or the local barracks. Your DM can rule their may be no such weapons around. The team you worked with, military or criminal, may be able to sometimes provide you with rare bomb ingredients you need at the DM’s discretion.

As a demolitions expert, you really know your way around explosives and siege weapons. As such, you have seen more destruction and death in one moment than some may ever seen in a lifetime. This experience has shaped the way you view the world and you know better than most how fragile life really is.

d8 Personalty Trait
1 The act of destruction is an art form to me, and I enjoy watching structures topple and break.
2 I am a weapon content to take orders from others.
3 I talk nonstop about the various ingredients in bombs and I constantly make metaphors using explosions.
4 I’m a stickler for safety and make sure at all times no one is doing something to unnecessarily jeopardize the well-being of themselves or others.
5 I love to experiment with different types of flammable materials to see if I can make a better bomb.
6 Life’s too short to worry about what others think of me, so I speak my mind at all times.
7 I could be dead tomorrow, so I party hard today.
8 I love to tell others the stories of my demolitions, but only when they ask.
d6 Ideal
1 Fun. I love a good explosion – they’re hilarious. (Chaotic)
2 Power. I blow things up so people know I could end them at any moment. (Evil)
3 Protection. In a world of enemies and monsters, I believe the best defense is a better offense. (Neutral)
4 Freedom. Sometimes those in power can only be removed if you have the better weapon. (Chaotic)
5 Hierarchy. People get hurt when the wrong person is giving the order to light the fuse. (Lawful)
6 Greater Good. I only use explosives when there is no other option left to save innocent lives. (Good)
d6 Bond
1 There’s one type of explosive I fear more than any other because it has literally scarred me.
2 I am haunted by the memories of innocent people one of my explosions accidentally killed. I will make it up to their families.
3 I will be better at my craft than my mentor ever was.
4 I built an enormous explosive and lost it. I’m searching for it before it gets used by the wrong people.
5 I would do anything for the people I worked with long ago.
6 There is a settlement that was unkind to me and my family. I will return there and burn it to the ground.
d6 Flaw
1 I am too quick to anger and use weapons of destruction as the solution to a problem.
2 I am obnoxious and have a difficult time doing anything quietly.
3 I believe I am only good at one thing and all other tasks are beyond me.
4 I really like fiddling with explosives – too much.
5 I enjoy practical jokes which result in the physical harm of others and their property.
6 I am so nervous and cautious it often prevents me from taking action when I should.


You were a surgeon, barber, country doctor, field medic, nurse, or other medical professional. Healing wounds, treating diseases, and creating medicines for others in need was how you spent your days. While illness and injury make many uncomfortable, they are areas in which you thrive. When others panic, you’re working on a cure or stopping the bleeding.

Skill Proficiencies: Investigation, Medicine
Tool Proficiencies: Medical Kit
Equipment: Various documents pertaining to your field of medicine, a medical kit, a set of traveler’s clothes, and a belt pouch containing 15 gp

Each physician must choose a field of specialization to practice within the broader art of medicine.

d6 Specialty d6 Specialty
1 Diagnostics 4 Bone Setting
2 Apothecary 5 Therapy
3 Surgery 6 Research

If you work as a physician during your downtime from adventuring you are able to afford a modest lifestyle for yourself. In addition, whenever you and your allies are in a civilized settlement, you are able to provide them with free medical care and hospital beds, provided they are sick or injured. This is provided as a professional courtesy from your others in the field of medicine.

Many physicians share a passion for healing the human body, whether or not they have bedside manner. Their studies and experiences have given them an edge and they are often the smartest person in the room. This quality can make some haughty know-it-alls, but those who are kind are often mentors who are sought out for advice by others. Many societies hold their healers in high esteem for good reason. It’s up to you if this goes to your head or not.

d8 Personalty Trait
1 I often talk about bodily fluids and other subjects most find gross, but I do not.
2 I constantly give out unsolicited medical advice.
3 Where there is a problem I cannot solve or diagnose, I talk it through until I figure it out.
4 I can never give an answer with 100 percent certainty because nothing is certain… I think.
5 When I give instructions I just tell people what to do, never why.
6 I stare openly at people who have medical ailments.
7 When I see a problem which needs solving I become obsessed with finding the answer.
8 I speak up whenever I see a person doing anything I don’t like.
d6 Ideal
1 Reason. There are no coincidences because everything can be explained with logic. (Lawful)
2 Charity. All creatures have a right to proper medical care. (Good)
3 People. Governments do not have the best interest of their people at heart. (Chaotic)
4 Knowledge. True power over the anatomy can fix any problem. (Neutral)
5 Mercy. To take the life of any creature without first exhausting all other options is unthinkable. (Good)
6 Independence. I only provide help to those who ask for it. (Neutral)
d6 Bond
1 A relative owns a scalpel I covet which has been in my family for generations.
2 An incurable disease took a loved one and now I’m determined to find a cure.
3 I am devoted to the school where I learned my trade and hope to return as a professor someday.
4 Whenever I’m in civilization, I feel draw to other medical professionals and seek out their company.
5 I have a fascination with a particularly specialized field of medicine, such as leeching or amputation.
6 I have a precious research diary which contains all my medical observations and thoughts.
d6 Flaw
1 My opinion is always factually correct.
2 If someone asks me a question and I don’t know the answer I’ll lie rather than say I don’t know the answer.
3 Whenever someone does something even a little foolish I can’t help but berate them.
4 I do not have a sense of humor, especially when it comes to jokes at my expense.
5 I am very worried about the long-term effects of magical healing, but I will rely on it in a pinch.
6 In cases of extreme suffering I will take the life of patients even when it is against their wishes.

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