Materia is crystallized Mako. Metaphysically, Materia calls upon the wisdom of the Lifestream in order to manipulate nature itself. This manifests as the phenomenon of magic for most Materia, although other Materia pieces enhance the user’s abilities. Unless one is descended from the Cetra, Materia is the only way normal humans can use magic.

When using materia, the magic provided isn’t channeling through the user, but through the materia itself. When activated, the materia analyzes the user’s brainwaves in order to determine several factors, including range and intended target. The materia cannot, however, be manipulated to perform outside of its own design, regardless of what the user desires. When the magic is unleashed, the effects appear instantly in the area of the intended target or targets, and vanishes when complete.

To use a Materia’s power, a shock triggered by the user’s mind waves is required. As a result the user’s mind is weakened and frequent use of Materia without rest taxes their stamina.

It is possible to overuse materia. If you do not have enough MP to perform a spell and wish to do so, you may make a DC 15 Intelligence check. Upon success, you can perform the spell past your maximum MP, but gain one level of exhaustion. Upon a failure, you do not perform the spell and you gain levels of exhaustion equal to the amount of MP used passed that amount. You can only attempt to overuse materia again after a long rest.

Materia is able to occur naturally at “Mako Springs”, places where the Lifestream leaks through the surface of the planet and condenses, such as on Mt. Nibel. However, this is a rare occurrence, taking centuries for the Mako to crystallize into Materia, so most Materia in use is artificially produced. It is unknown if natural Materia have any appreciable difference in usage and power from artificial Materia, but several studies have determined this to most likely be true.

When slotted into armor, a weapon, or an accessory, materia can level up. This increases its powers further, allowing it learn new abilities. As Materia grow in power, they also physically grow in size, increasing from the size of a marble to the size of just smaller then a tennis ball. When mastered, a Materia spawns a copy of itself.

Materia, by design, is created for combat and can not be finessed for any other purpose. The effects of spells are great and obvious, so it is not good for situations that require stealth or inconspicuousness.

There are five basic Materia types, distinguished by color:

Magic (Green)
Support (Blue)
Command (Yellow)
Independent (Purple)
Summon (Red)

Materia is also categorized by rarity and require attunement.

Rarities of Materia

Common Uncommon Rare Very Rare Legendary

Command (all)
Independent (all)
Support (all)
Summon (all) ????

The general cost of materia is based on rarity.

Rarity Cost
Common 100 gil
Uncommon 200 gil
Rare 400 gil
Very rare 800 gil

Spellcasting Ability

Intelligence is your spellcasting ability for your materia spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a materia spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier

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